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  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    Summary StreamX is a combination of in-game and offsite programming which allows for efficient part streaming without causing an insane amount of load on the Roblox server causing client disconnects or large lag spikes StreamX’s streaming services also help protect games by preventing common map cloning techniques How it works
  • StreamX - Reduce lag and prevent map cloning - Roblox
    And for large games with a small streaming throttle, it could take years to copy singular maps, especially if the map is constantly changing or being updated
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    Roblox Without StreamX Check out Without StreamX It’s one of the millions of unique, user-generated 3D experiences created on Roblox At some point when it’s stable enough I’ll put this game out with the new v1 code I’ve seen major FPS improvements in the current v 15 code in that game, the current one is v 28 I think
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    StreamX has some reliability issues In @SpaceBlacksmith ’s comparision place, I joined the StreamX test four times and three of the four times the map was incorrectly streamed in:
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    StreamX is very RAM intensive because of the database software we use It also is very CPU intensive because of the algorithm which produces the parts to be streamed In the future it could even be GPU intensive for Artificial Intelligence and Machine Learning to find which paths the player is likely to take and preload those parts into memory
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    I seriously recommend making this opensource Obfuscating it and only providing an executable for people to run is pretty suspicious
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    Here is the place file: streamx v svstorage - streamx rbxl (68 6 KB) The conclusion? Objects in ServerStorage have a negligible performance impact, and despite using more memory, don’t actually perform that much worse than having no parts at all Memory usage is not the primary cause of lag for a server, it probably isn’t even a cause
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    In addition, if no StreamX servers are available (or just aren’t accepting incoming connections) the game simply doesn’t stream the parts, and the StreamX script dies
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    The streaming enabled performance more passive than active, meaning that active part rendering is much more efficient (although can be laggier depending on the game size) Although you can pair StreamX with StreamingEnabled to make sort of a part streaming hybrid with more active performance while keeping the lag reduction of StreamingEnabled
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    It would also be local and probably stream stuff into ServerStorage instead It wouldn’t help the server memory usage (which StreamX does), but this “lite” version would just prevent lag and hide the parts to the server





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