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英文字典中文字典相关资料:


  • Console | PICO Developer
    Please Login or Sign up with your PICO account Select your region:
  • Pico Unity XR SDK: Packages
    Here are the packages with brief descriptions (if available): [detail level 1 2 3 4]
  • PICO Unity XR SDK: PXR_Enterprise Class Reference
    Enterprise APIs are only supported by enterprise devices, including PICO Neo2, Neo2 Eye, Neo3 Pro, Neo3 Pro Eye, G2 4K 4K E 4K Plus (system version 4 0 3 or later), and PICO 4 Enterprise Do not use them on consumer devices
  • PICO Unity XR SDK: PXR_EyeTracking Class Reference
    status An int value that indicates the combined pose status returned by the result: 0 -not good; 1 -good
  • PICO Platform Unity SDK: UserService Class Reference
    Account Friends service allows developers to access the info of a specified account, get the friends list of the currently logged-in users, send friend requests, and more
  • Console | PICO Developer
    Discover PICO Store's 2026 Event Calendar and Marketing Strategy! Let's boost the engagement and revenue for your games together Click here to view details and sign up for the events
  • Pico. Platform. CoreService Class Reference
    Initializes game-related modules, such as room, matchmaking, and network Parameters
  • PICO Platform Unity SDK: ErrorCode
    Error codes This article records the errors you may encounter when using APIs Common
  • PICO Platform Unity SDK
    The PICO Unity Integration SDK provides In-App Purchase (IAP) service which enables users to purchase products within your app The IAP service packages a series of payments systems such as Alipay, bank card, and Paypal, thereby providing you with a one-stop multi-payment-method solution
  • PICO Unity XR SDK: PXR_Input Class Reference - Pico Interactive
    Whether to enable audio channel inversion: Yes: enable No: disable Once audio channel inversion is enabled, the left controller vibrates with the audio data from the right channel, and vice versa Returns the unique ID for controlling the corresponding vibration, which will be used in StartVibrateByCache, ClearVibrateByCache or StopControllerVCMotor





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