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  • What are some of the most popular MUDs currently out there?
    There are some special cases (15 at the moment) of muds that don't have MSSP but the worker uses some workarounds to fetch game information (basically, # of connected players) There are 2 main workarounds: a dummy character connects to the mud, types "who" and count players and the other is fetch player count information from a webpage
  • State of MUDs and what the future holds for them? : r MUD - Reddit
    Many MUDs can feel like variations of the same game I think the successful "traditional' MUDs are the ones that gained critical mass of players for one reason or the other, leaving it hard for the many similar MUDs to compete with them, while the other MUDs that become successful are those that both offer something different and are well made
  • MUDs, MUSHs, and MOOs; whats the difference? : r MUD - Reddit
    MUDs tend to lean more towards your hack'n'slash type gameplay, with coded systems for combat, interaction, etc While roleplay is possible, a lot tend to eschew roleplaying for gaming, but not all MUCKs tend to have little coding for systems, being more freeform They also tend to focus more upon roleplay or social aspects
  • Is there a list of the most popular MUDs out there? : r MUD - Reddit
    Oh yeah, I see now I wish someone would maintain it properly too Have you ever noticed phantom muds shooting up in the ranking ? I've a feeling Avatar mud is at the moment but haven't checked Some muds suddenly rocket up 200% in their player count, but when you log in there are only a few people, sometimes none
  • What are MUDs about? : r MUD - Reddit
    There are also MUDs like God Wars 2 with an incredible deep and nuanced combat system unrivaled by anything but the most hardcore competitive fighting games (and even then IMO God Wars 2 takes the cake) I will, however, say that while some MUDs have incredible combat systems basically only a handful actually have interesting skill spell systems
  • List of active MUD finding websites I know of : r MUD - Reddit
    I don't know all MUDs of course For instance, I played science fiction MUDs only once or twice in ~30 years total or so But from the MUDs I played, the 1990s era to early 2000 or so, we didn't really need or rely on these web sites This were the ancient days Players were more able or willing to play, too Nowadays people hipster-quit quickly
  • Make MUDs Great Again! But how do we go about doing that? : r MUD - Reddit
    MUDs are MUDs; the acronym may not have made 100% sense, but to suddenly use "Virtual Worlds" for no reason at all other than it sounds fancier is just even worse The MU part of multi-user is fine "Dungeons" is a bit weird because not all MUDs are designed as a dungeon, but the first ones probably were similar to a rogue-like map design
  • List of Active MUDs MUSHes etc. ? : r MUD - Reddit
    Welcome to r MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!
  • What do you guys think about MUDs? : r truegaming - Reddit
    Personally I think that I always got more of a unique experience with muds because of the format, there's a freedom in text that you just can't get in a graphical environment I introduced my kid to muds when he was younger for the same reasons, I think there's a lot to be said for creativity and critical thinking to solve problems when you
  • Best web browser friendly MUDs : r MUD - Reddit
    I used to play MUDs a lot a decade ago and I used to have an elaborate tintin++ setup I want to get back to one as a relaxed hobby I don't want to fall into the trap of tintin++ SSH again because setting the map to work, window split, triggers, etc, at some point I was spending more time working on my client setup than playing the games





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