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  • MOD - Replacing Vanilla Content Using UABE - Steam Community
    1 Download the mod that contains image file in png format 2 Open Unity Asset Bundle Extractor and click the program
  • A Beginners Guide to Modding Textures - Steam Community
    To quickly “plug and play” with your edited textures, simply have your editing software (and png) open, along with UABEA, the folder for your modified resource, and the data folder Just close the game, edit, save, apply the edit plugin in UABEA, save, then paste the modified folder into the file, and boot up the game Repeat until you are
  • Steam Community :: Guide :: Unityの圧縮アセットバンドルをUABEAで取り扱う方法について
    圧縮されたアセットバンドルはuabeaでそのまま操作する事はできないため、アセットをインポートしたい場合は次の手順を踏む必要がある。 圧縮アセットバンドルからエクスポートした無圧縮アセットバンドルに対象のアセットをインポートして保存する。
  • You can REPLACE textures with UABEA. TUTORIAL
    10 Back in UABEA click on "PLUGINS' again 11 Click "EDIT TEXTURE" and press ok 12 In the "TEXTURE" box press load and select your new texture Press save 13 Press File>Save Close The Asset Info window 14 Press File>Save and save the file with the correct file name 15 Drag and drop the file you just saved into your StreamingAssets
  • Pokémon Switch Modding - Reddit
    2 2 UABEA Asset Bundle Extractor "UABE had not been updated in a while, and at the time, had not been open source So UABEA was designed as a replacement while UABE did not support newer versions Now that UABE is open source and updated, UABEA development will most likely be stopped as it can do everything UABEA can do and more with less bugs
  • Where can I install UABE? : r Unity3D - Reddit
    377K subscribers in the Unity3D community A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine
  • [Deprecated] Modding Guide - Darkest Dungeon II - Steam Community
    UABEA should now have the filename in bold letters, and some incomprehensible filename underneath in a dropdown menu The bundle files contain different files within them, the one you want selected (which probably is by default) is the one without a file extension at the end
  • How to mod animation clips? : r Unity3D - Reddit
    I use UABEA to extract the FBX with the animation clips I edit the animation The animation plays in the unity editor I then build the project and use UABEA to extract the Animation Clip I modded But when I override the animation clip into the original game animation model, the animation doesn't play at all
  • Steam Community :: Guide :: How To: Edit In-Game Messages
    On the main UABEA window, click File and then select Save In the Save as window, navigate to the root of the Project folder In the File name box enter: localization-string-tables-english(en)_assets_all bundle and click Save Lastly, close the main UABEA window 12
  • Guide to create card art replacement file (PC) : r masterduel - Reddit
    Forth, open UABEA, use it to open the copied card file, select memory, -> info, -> texture2d asset, -> plugins, -> edit texture, -> load -> input a 512*512 png file-> save -> close texture edit tab -> save at assets info tab -> close assets info tab -> save at UABEA tab, either directly save on the copied file or save as a separate file so you





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