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  • Is it just me or is sieging in the late game incredibly tedious?
    Sieging forts hasn't really changed over the past few years The number of forts has Pre-1 33 (I think) is when the AI almost never built forts and often didn't upgrade them Then 1 33 was over the top with a massive number of top level forts Then it got toned down to the current state
  • May be a noob question, but whats the best way to siege?
    If I'm sieging a fort 2 province with 2000 defenders, detaching always drops 4000 troops, even though only 3000 is enough to siege it Attrition keeps 2000 troops from doing it, but there's no way my 3000 troops is going to lose 1000 to 1 or 2% attrition
  • How Do I Siege? :: Crusader Kings III General Discussions - Steam Community
    A bit offtopic, this is one of the things I didn't like about CK3 sieging sure the time to siege the whole county has been added with each building, to simplify sieging each holding while in theory is the same time period and ease up war and conquest But I rather have sieging each holding cause it was more realistic
  • Crossing Penalty to sieging army | Paradox Interactive Forums
    Sieging army simply always gets crossing or landing penalties since the patch that added the rule that sieging army counts as the attacker At first t may seem illogical, but from balance and gameplay perspective it is a very good thing, as it encourages clever fort positioning behind rivers
  • EU4: Does infantry play a role in sieging high level forts?
    So I came up with an idea to avoid attrition while in war and that is to have a regiment that is purely artillery stack so that I can get the full artillery bonus in sieging But I was wondering which one can siege faster, a regiment that has a 30:0:30 Ratio, which has 30k Infantry and 30k Artillery or a regiment that has only 30k Artillery or
  • The AI seems to vastly prefer sieging your unfortified provinces over . . .
    I think this AI behaviour got introduced at the same time when they programmed it also to be able to do carpet sieging At that time they also made AI overall more aggressive and more following blobbing behaviour to make it more "competitive" or player-like This was the last bigger AI overhaul I remember
  • Crusader armies not sieging | Paradox Interactive Forums
    This is my first CK3 game As a humble count of Guines, I joined the crusade for the Kingdom of Aragon It's been five years The entire Christian army of 22k is rampaging around Iberia The enemy is down to 2k army getting ping ponged And the
  • Siege Attacker Defender Attrition, Siege Equipment, and Multiple Armies . . .
    When sieging a town, you are cutting off their supply route so it makes sense for the defenders to have a delayed turn or 2 before they suffer attrition because they have food stores BUT, the attackers, who have freedom outside the wall, who are building siege equipment and possibly being reinforced by another army, are losing men simply for
  • Manage autonomous sieging button :: Europa Universalis IV General . . .
    Lol, believe it or not, I don't think it ever was supposed to work Everyone thought they were introducing the ability to automate carpet sieging, but I don't think it worked from the very beginning, if you're talking about what I think you're talking about Turns out I only needed the army to be in an owned province
  • Sieging high level forts? - Paradox Interactive Forums
    Actually you can get a up to 5 modifier when sieging (the same as having a siege 5 general) by having 5 times more artillery than the fort level So it goes like this: Modifier Artillery per Fort Level +1 Any artillery at all +2 At least 2 artillery per fort level +3 At least 3 artillery per fort level





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