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n. 雪崩

雪崩


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  • The Tower | The v26 Infinite Strategy - YouTube
    Today I go over the infinite strategy, and the basic setup and requirements of how to do it I hope you enjoy! more
  • Strategies | The Tower - Idle Tower Defense Wiki | Fandom
    Primary mechanisms of destruction: Thorns, should be topped off You should have orb speed maxed, as well Shockwave to push enemies into orbs Equip Inner Orbs and Death Ray if you have it Must-have Cards: Optional Cards: Slow aura and Range cards Slower enemies, more likely to be hit by orbs Plasma Cannon and or Energy Net
  • Best Tower Beginning Strats : r TheTowerGame - Reddit
    I went with kind of a weird strategy and it's been working well for me, but it's NOT for speed I play a lot at work in between calls, and let the game kind of just run when I'm actively working on something, so getting to the end quick is not important to me
  • The Tower (TechTree Games) | We are almost there | Facebook
    Infinity run experiment strategy with stun stacking Summarized by AI from the post below Josh Eldredge The Tower (TechTree Games) 2d · Public Infinity run experiment seems to be doing ok Stun stacking with ILM PS and Land mines then killing everything with orbs and electrons Everything killed by % attacks Not my idea Im sure they will
  • The Tower - Idle Tower Defense Wiki and Guides - Game Vault
    This video guide will showcase most ingame mechanics and explains how to properly progress in The Tower - Idle Tower Defense mobile game as a new player and what to focus on
  • The Tower - Idle Tower Defense strategy and tips
    Our best tips to help you get started grinding through this intriguing idle tower defense game
  • The Tower - Idle Tower Defense Guide for Beginner - LDCloud
    Here, we will share everything you need to know to dominate The Tower - Idle Tower Defense, from understanding tower progression and managing coins to choosing the right cards and mastering tournaments
  • Beginner Guide | The Tower - Idle Tower Defense Wiki | Fandom
    In the current state of the game, Tier 1 focuses on a turtle build - making the tower defense really strong so enemies cannot hurt the tower Tier 1 is the only tier where a turtle build is able to be used
  • Strategy for tier 11 and above : r TheTowerGame - Reddit
    Not having spotlight is painful at those tiers, because the damage amplification impact is significant for getting boss kills That said, I would recommend a post-health approach at T11 and beyond, where you're assuming every hit is lethal Getting chips down to zero is the most important part
  • Mid-late game progression crawling-tips? : r TheTowerGame - Reddit
    I'd go with DW first if you get the option and switch to the devo strategy as soon as you can This will hugely open up longer run farming strategies that take full advantage of perks on tier 9 and should vastly increase your coin income when it gets more optimized





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