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  • [1. 05] Malignant Cloud traps hits for multiple rounds then dissipates . . .
    Is this working as intended or a bug? Because there is nothing in the trap description that would indicate that this should be expected behavior Also, the stated AoE is a lie It would be awesome if 1 06 either reduced the AoE to reflect the description or increased the size of the trap marker t
  • Bad textures on PS4 Patch 1. 07 | Forums - CD PROJEKT RED
    Well they promised improvements, not perfection I get a lot of streaming issues on 1 05 there too Textures not appearing isn't even the worst of it If you ride into Novigrad from the countryside real fast NPC's and even sounds will still be loading by the time I get to to the market square If that's fixed I can live with some texture popping
  • Shacknews interviews Feargus U. who hints at a possible BIG Patch 1. . . .
    If I'm typing in red, it means I'm being sarcastic But not this time Dark green, on the other hand, is for jokes and irony in general
  • Forums - CD PROJEKT RED - Cyberpunk
    All about Cyberpunk
  • [1. 05] Backer Items not in inventory on new character
    When creating a new character, my backer items no longer appear in the inventory (cloak, dragon pet, ring, and space pig pet) Loading a save game with an existing character shows the items in the inventory I checked my Steam account and the backer items show up under DLC I've also tried verify
  • CDPR trust poll - do you believe well have the patch today?
    Guys, stop complaining! As a programmer I can assure you that this game must be one of the hardest thing to test and debug Normally in other games you have either open world with choices that affect it marginally (skyrim) or linear world and choices affecting a lot (the walking dead) I think
  • 1. 05 Monk - Intresting synergy Stunning Fist Enervating Blows while . . .
    Stunning Fist - full attack - you get two chances to apply it when dual wielding Each weapon attack checks vs deflection and in case it doesn't miss a second check is ran vs fortitude to check stun duration (doesn't need wounds so you can open with it, or after you debuff target's fort save
  • [Class Build] The Dynamite Melee Wizard or TnT (1. 05)
    So always interested in the Melee Wizard, here are the relevant changes for 1 05 Tidefall or Tallgrass are the main weapons later on hence the TnT reference Patch Notes: Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12 Wizard and Priests health mult
  • KOTOR2 Balancing Tweaky Mods - Star Wars: General Discussion . . .
    So I was messing around with the 2das and decided to make a bunch of changes to make the game potentially more challenging I have two zips up, filled with 2das just begging to be added to your override folder "Rebalance" is just basic stuff - drops all classes except for the Guardian, Maraude
  • Devastating Blow (tested) mechanics - Pillars of Eternity: Characters . . .
    1 05 In-game description says it adds 2% damage to finishing blow Quick recap Finishing Blow has an additive component 50% that always applies And a scaling multiplicative component that applies only when target's current endurance < 0 5 * max endurance * (2 5 - 3 * CE ME) CE curr





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